Available for festivals, live events, installations, and commercial work. Every project is built from scratch — no templates, no stock visuals. Get in touch to talk scope and budget.
Full-environment and architectural projection mapping for stages, structures, and sculpture. Custom content built to fit your surface — from initial scan and mesh to final mapped output. Experienced with MadMapper and Resolume Arena.
Live real-time visual performance synced to music. Custom decks built for your event or artist — generative, reactive, and built to move with the energy of the room. Available for festivals, club nights, and headline support.
Custom 3D rendered loops, animations, and visual content built in Blender. Fluid simulations, geometry nodes, procedural systems — made for projection, LED walls, or digital delivery. Cycles and EEVEE rendering.
End-to-end visual design for custom stage builds — concept through delivery. 3D modeling of the stage structure, texture and material design, mapping layout, and full content creation built specifically for your stage geometry.
Large-scale immersive installation and environment design — think full rooms, festival grounds, or multi-surface mapping across entire spaces. Collaborative work with production teams, lighting designers, and artists to build something that shifts a crowd. Past collaborators include Meow Wolf, Fiske Planetarium, and Bacardí.
Send me details about your project — event, venue, timeline, and what you're envisioning. The more context the better.
We talk through the project together. I'll ask questions, understand the space, and come back with a clear scope and quote.
I get to work — 3D, content creation, mapping prep. You'll see progress and have input throughout the process.
Final files delivered or I'm on-site running the show. Either way, everything is tested and ready before the doors open.